Religion is a varied thing in the galaxy as a whole. Many areas, whether there are multiple races or a single race, have many different religious groups within a small area. Generally speaking all religions are both right and wrong in varying degrees. Some religions believe in a truly omnipotent being when they think of a God, while others think of an extremely powerful being that seems god-like. Typically God-like beings share a distinction of being cast down at some point whether they are killed or just driven out varies greatly. The other shared characteristic of these beings, which is also shared by the monotheistic believers, is that the God-like beings either represent specific mortal emotions, or seem to think and act just like the person thinks another mortal would.
The truth behind a lot of these beliefs is something most mortal beings wouldn’t be able to accept easily (especially if their faith is strong in their deity).There is only one true deity in the Silver Divinity galaxy, this being is a truly omnipotent being, unlike the other God-like beings that are worshipped. Some religions are based off of worship of what they believe to be a deity, but the truth is that it is likely a misinterpretation of the true deity of the galaxy with a more mortal perspective added. The other explanation that is true for a lot of other religions is that their worship is directed not towards a true deity, but a once mortal being of immense magical power. As these beings grow powerful enough and their influence expands their true beginnings get twisted until they are believed to be gods themselves (and more often than not they themselves believe this).
Most of the god-like beings are long dead and followers of them are left unknowingly worshiping a long dead being. Some have gained the ability to slow their aging process to the extent that they seem to be a true ageless deity, although most of these tend to stay hidden away from most everyone in order to avoid the fall that is typically associated with their kind.
The true God of the galaxy is genderless, formless and nameless. It has no need for a name or form, because no being in the entire galaxy knows the truth about the true God (to help with confusion I’m going to refer to the true god as a she). She typically stays removed from the galaxy as a whole, preferring to observe the mortal beings running around on all the little planets before her. On rare occasions she has been known to interact with the galaxy, although the reasons behind these interactions are unknown.
There are two events in the mortal world that are probably the most important of her interactions. The first was the introduction of magic use to the mortal races. The second was the introduction of Humans into the galaxy. Although they were not created by her, she did grant them permission (although not that they know or knew at the time that they needed permission) to make their new home in her galaxy. The last major thing she did was associated with humans, in which she blocked the memory of all creatures about how the humans came to be in the galaxy. She did not remove the memory completely, which might show that she is only blocking the information until she thinks the humans and other races are ready for the truth.
Monday, April 8, 2013
Friday, March 29, 2013
March Updates
I had so much school work over spring break that I didn't get any time to work on anything sadly.
I wanted to thank Mr. Brannon over at The Other Side for including me in his "The Best Blog You Are Not Reading" feature.
The weekend of the 24th the family and I went to St. Louis to hang out with some friend up there. We actually met them playing DDO, and they play a lot of tabletop rpgs of various types. One of the guys set up a one shot game for us to try out. The game was Deadlands, and it was honestly a lot of fun. I've only ever played 1 time where I've had a chance of my character actually dying, and that was with Eric over at the Chronicles of Ganth.
In the Deadlands game we were investigating a circus that kept disappearing and reappearing around the country, leaving a lot of unexplained disappearances in its wake. Eventually towards the end we found out a demon was behind it all. It was fun confronting it because during the start of the fight my wife's character almost had a heart attack from sheer fright, and when it attacked I was its unfortunate target and it almost crushed my characters skull in one attack. We barely survived (actually by using all of our chips to save ourselves in the game), but it was a great game to play, that and playing with the guys and gal up there is loads of fun.
As far as my game goes, I am still working on it. I think I've said it before, but either way; I do actually have enough of the basic setup done to where you can actually play the game. The couple of test runs I've gotten to do were fun at least. Some of it I'm not sure how or if to post on here as far as mechanics go, but we'll see.
The main two things I'm working on at the moment are the Insectoid races, which should be fun to work on; the other is the spell system. I have worked up a basic design for a free form system to go with the game system itself, and I think it looks OK so far, although I've not had anyone to help me test it yet. After talking to a few people whose opinion I trust, I think I have decided to move away from the free form system though. Which is fine as the people I normally play with wouldn't like it I don't think. So now I am on the look out for other concepts that fit the setting and design of the game so far.
Hopefully I'll have something worked up to add on here soon. I'm thinking of trying to do something so I'll have something to post more regularly; I'll have to see what I can come up with for that.
I wanted to thank Mr. Brannon over at The Other Side for including me in his "The Best Blog You Are Not Reading" feature.
The weekend of the 24th the family and I went to St. Louis to hang out with some friend up there. We actually met them playing DDO, and they play a lot of tabletop rpgs of various types. One of the guys set up a one shot game for us to try out. The game was Deadlands, and it was honestly a lot of fun. I've only ever played 1 time where I've had a chance of my character actually dying, and that was with Eric over at the Chronicles of Ganth.
In the Deadlands game we were investigating a circus that kept disappearing and reappearing around the country, leaving a lot of unexplained disappearances in its wake. Eventually towards the end we found out a demon was behind it all. It was fun confronting it because during the start of the fight my wife's character almost had a heart attack from sheer fright, and when it attacked I was its unfortunate target and it almost crushed my characters skull in one attack. We barely survived (actually by using all of our chips to save ourselves in the game), but it was a great game to play, that and playing with the guys and gal up there is loads of fun.
As far as my game goes, I am still working on it. I think I've said it before, but either way; I do actually have enough of the basic setup done to where you can actually play the game. The couple of test runs I've gotten to do were fun at least. Some of it I'm not sure how or if to post on here as far as mechanics go, but we'll see.
The main two things I'm working on at the moment are the Insectoid races, which should be fun to work on; the other is the spell system. I have worked up a basic design for a free form system to go with the game system itself, and I think it looks OK so far, although I've not had anyone to help me test it yet. After talking to a few people whose opinion I trust, I think I have decided to move away from the free form system though. Which is fine as the people I normally play with wouldn't like it I don't think. So now I am on the look out for other concepts that fit the setting and design of the game so far.
Hopefully I'll have something worked up to add on here soon. I'm thinking of trying to do something so I'll have something to post more regularly; I'll have to see what I can come up with for that.
Tuesday, March 19, 2013
Reptilian
The Reptilian race varies greatly in their subspecies (if you want to call it that). Most are at least humanoid in boy shape, but usually covered in scales. Some of the race has slowly gained the trait of growing hair on their heads like other humanoid races. The scales on the head of these individuals are usually tiny, making their heads almost indiscernible from flesh. The physical characteristics of the race varies anywhere between snakes and lizards, to turtles even (although the turtle subspecies are rare). The color of their scales varies widely, but usually tend to be a darker color. A lot of the race has been known to have their scales slowly change colors (or darken) to blend into their environment, although this process takes years to happen.
Originally the Reptilian races started out on the same planet as the Insectoid races, this however is no longer the case. The other humanoid races have never been able to get close enough to the Reptilian or Insectoid races to learn the truth about what happened between them. These two races still hold a great hatred for each other. They are not actively at war, but if they end up in the same room fighting normally breaks out (usually beginning with the Reptilians). The Reptilians no longer live on the planet they originally shared with the Insectoid races, and whether or not they were driven out or fled is not known.
Tolrisk is the planet with the largest population of the Reptilian race. They make up 99% of the entire population on the planet. The 1% of the planet that other races can be found in the city of Sorail, which is the only space port on the planet that non-Reptilians are allowed to step foot.
The Reptilians are generally viewed as being evil, or at least very aggressive. Although a lot of the Reptilian’s culture is more forceful than what the other races are used to, the race as a whole is not evil, and violent. They tend to have a hard time working with other races, although this is something they are slowly growing to learn.
Tran Reptilian (humanoid-snake) HP: 15HP AC: 1 Initiative: 4
Strength: 1
Dexterity: 2
Constitution: 3
Intelligence: 0
Wisdom: 2
Charisma: 0
Base movement speed: 40ft. Sneak: 20ft. Run: 80ft.
General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 8 ranks
Conceal (DEX): 4 ranks
Dodge (DEX): 4 ranks
Hide & Sneak (DEX): 6 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Bladed Weapons (STR/DEX): 4 ranks
Ranged Ballistic Weapons (DEX): 8 ranks
Specialty Skills (max rank 4 at level 1):
Animal Handling (WIS): 2 ranks
Medicine (WIS): 4 ranks
Track (WIS): 4 ranks
Talents (max of 4 at level 1):
Amphibian (racial): At home in either air or water, you can breathe in either.
Natural Armor +1 (racial): Gain a bonus of +1 to your Armor Class (AC) due to your scales.
Expert (athletics): can up to rank 8 at level 1, and up to 12 afterwards.
Expert (ranged ballistic weapons): can up to rank 8 at level 1, and up to 12 afterwards.
Stealthy: add +2d to your Hide & Sneak skill.
Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Missing Limb: Your left arm is missing. It was “lost” during a hunting trip, when your prey got to you first. You can function normally with your other arm, but certain tasks might be deemed harder at the GM’s discretion.
Originally the Reptilian races started out on the same planet as the Insectoid races, this however is no longer the case. The other humanoid races have never been able to get close enough to the Reptilian or Insectoid races to learn the truth about what happened between them. These two races still hold a great hatred for each other. They are not actively at war, but if they end up in the same room fighting normally breaks out (usually beginning with the Reptilians). The Reptilians no longer live on the planet they originally shared with the Insectoid races, and whether or not they were driven out or fled is not known.
Tolrisk is the planet with the largest population of the Reptilian race. They make up 99% of the entire population on the planet. The 1% of the planet that other races can be found in the city of Sorail, which is the only space port on the planet that non-Reptilians are allowed to step foot.
The Reptilians are generally viewed as being evil, or at least very aggressive. Although a lot of the Reptilian’s culture is more forceful than what the other races are used to, the race as a whole is not evil, and violent. They tend to have a hard time working with other races, although this is something they are slowly growing to learn.
Tran Reptilian (humanoid-snake) HP: 15HP AC: 1 Initiative: 4
Strength: 1
Dexterity: 2
Constitution: 3
Intelligence: 0
Wisdom: 2
Charisma: 0
Base movement speed: 40ft. Sneak: 20ft. Run: 80ft.
General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 8 ranks
Conceal (DEX): 4 ranks
Dodge (DEX): 4 ranks
Hide & Sneak (DEX): 6 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Bladed Weapons (STR/DEX): 4 ranks
Ranged Ballistic Weapons (DEX): 8 ranks
Specialty Skills (max rank 4 at level 1):
Animal Handling (WIS): 2 ranks
Medicine (WIS): 4 ranks
Track (WIS): 4 ranks
Talents (max of 4 at level 1):
Amphibian (racial): At home in either air or water, you can breathe in either.
Natural Armor +1 (racial): Gain a bonus of +1 to your Armor Class (AC) due to your scales.
Expert (athletics): can up to rank 8 at level 1, and up to 12 afterwards.
Expert (ranged ballistic weapons): can up to rank 8 at level 1, and up to 12 afterwards.
Stealthy: add +2d to your Hide & Sneak skill.
Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Missing Limb: Your left arm is missing. It was “lost” during a hunting trip, when your prey got to you first. You can function normally with your other arm, but certain tasks might be deemed harder at the GM’s discretion.
Friday, March 15, 2013
Update
I haven't had time lately to work on anything else to post on here for my game. But hopefully with spring break coming up I can get something done that isn't school related.
I'm going to take part in the Blog Blitz here also, which should be fun and interesting to read through the other blogs joining also.
I'm going to take part in the Blog Blitz here also, which should be fun and interesting to read through the other blogs joining also.
Tuesday, February 26, 2013
Canidae (canine)
The Canidae are a humanoid race that shares many characteristics of canines and/or wolves. Their faces generally look more canine although occasionally a more human looking appearance has been seen amongst them. Their bodies are covered in fur which can vary widely in length and thickness. The color of the fur also varies widely giving each individual a unique physical appearance that usually makes it easy to tell them apart from others of their own race. Their size also varies widely with some Canidae being very small in size while others can easily tower over the general human.
One thing that every Canidae has in common is their enhanced sense of smell. This has led to them being considered excellent trackers. It varies on whether they are tracking a criminal or using their sense to avoid the law. Personalities tend to vary as they do with most intelligent races. Some Canidae are timid and polite, while others may be outspoken and cruel. The one personality trait that seems to stick with them no matter their individual ethical differences is their loyalty to their perceived friends and comrades. Even the cruelest of Canidae take their loyalty to their companions and friends seriously, although it may not come out in the way the companions/friends expect or like. Although Canidae have decent claws, and their teeth give them a nasty bite, the use of their claws or teeth in a fight is frowned upon as signs of immaturity in the young, and being mentally ill in adults. Once an adult Canidae kills another creature with their claws or teeth they are shunned by their own kind; although there are groups of Canidae that see this as a sign of strength instead of weakness and welcome these individuals.
Canidae are generally friendly with any race, of course there are exceptions depending on where you go in the galaxy but that is the same with any intelligent race. Their home planet is shared with both the Felidae (Feline) and Avian races, and they generally have good dealings with both of these races because of this. The Canidae don’t actually have a large governing body of Canidae alone, they are integrated into many governments of the other races. They are generally considered one of the only non-corruptible races, although there are rare exceptions to this of course. The most noteworthy contribution of the Canidae to the galaxy is the creation and maintenance of the largest galactic prison. The prison is called the Frozen Goddess, which seems like a silly name. The prison is on a nameless planet on the outskirts of a small star, which means the planet is frozen. The prison is actually deep in the ice of the planet so as to keep relatively warm. The extreme temperatures on the surface of the planet can easily kill most any creatures which make it highly suited to prevent escape. The Canidae originally built this prison and still make up roughly 70% of the guards there; Orcs make up about 20% of the guard and the last 10% is a mix of the other races.
Tindell Loaper Canidae (canine) Male
HP: 18 Initiative: 4
Movement: 40ft. Run: 80ft Sneak: 20ft
STR: 2
DEX: 2
CON: 3
INT: 1
WIS: 0
CHA: 1
General Skills:
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 4 ranks
Charm (CHA): 4 ranks
Dodge (DEX): 4 ranks
Hand to hand (STR): 4 ranks
Hide & Sneak (DEX): 4 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Weapon, Bladed (STR/DEX): 4 ranks
Weapon, Ranged Energy (DEX): 4 ranks
Specialty Skills:
Interrogation (CHA): 4 ranks
Medicine (WIS): 4 ranks
Talents:
Acute Sense (smell) (racial): On actions involving your sense of smell you gain +2d to your dice pool.
Loyal (racial): You are loyal to your friends and companions. Any attempt to alter your perception of your allies, is done with +3 black dice.
Combat Sense: Your reflexes are keyed for danger, allowing you to react faster than normal. You get to add 1 to your initiative attribute. This can be taken as many times are your Dexterity value.
Toughness: You gain 1 extra dice to your health.
Complications:
N/A
One thing that every Canidae has in common is their enhanced sense of smell. This has led to them being considered excellent trackers. It varies on whether they are tracking a criminal or using their sense to avoid the law. Personalities tend to vary as they do with most intelligent races. Some Canidae are timid and polite, while others may be outspoken and cruel. The one personality trait that seems to stick with them no matter their individual ethical differences is their loyalty to their perceived friends and comrades. Even the cruelest of Canidae take their loyalty to their companions and friends seriously, although it may not come out in the way the companions/friends expect or like. Although Canidae have decent claws, and their teeth give them a nasty bite, the use of their claws or teeth in a fight is frowned upon as signs of immaturity in the young, and being mentally ill in adults. Once an adult Canidae kills another creature with their claws or teeth they are shunned by their own kind; although there are groups of Canidae that see this as a sign of strength instead of weakness and welcome these individuals.
Canidae are generally friendly with any race, of course there are exceptions depending on where you go in the galaxy but that is the same with any intelligent race. Their home planet is shared with both the Felidae (Feline) and Avian races, and they generally have good dealings with both of these races because of this. The Canidae don’t actually have a large governing body of Canidae alone, they are integrated into many governments of the other races. They are generally considered one of the only non-corruptible races, although there are rare exceptions to this of course. The most noteworthy contribution of the Canidae to the galaxy is the creation and maintenance of the largest galactic prison. The prison is called the Frozen Goddess, which seems like a silly name. The prison is on a nameless planet on the outskirts of a small star, which means the planet is frozen. The prison is actually deep in the ice of the planet so as to keep relatively warm. The extreme temperatures on the surface of the planet can easily kill most any creatures which make it highly suited to prevent escape. The Canidae originally built this prison and still make up roughly 70% of the guards there; Orcs make up about 20% of the guard and the last 10% is a mix of the other races.
Tindell Loaper Canidae (canine) Male
HP: 18 Initiative: 4
Movement: 40ft. Run: 80ft Sneak: 20ft
STR: 2
DEX: 2
CON: 3
INT: 1
WIS: 0
CHA: 1
General Skills:
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 4 ranks
Charm (CHA): 4 ranks
Dodge (DEX): 4 ranks
Hand to hand (STR): 4 ranks
Hide & Sneak (DEX): 4 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Weapon, Bladed (STR/DEX): 4 ranks
Weapon, Ranged Energy (DEX): 4 ranks
Specialty Skills:
Interrogation (CHA): 4 ranks
Medicine (WIS): 4 ranks
Talents:
Acute Sense (smell) (racial): On actions involving your sense of smell you gain +2d to your dice pool.
Loyal (racial): You are loyal to your friends and companions. Any attempt to alter your perception of your allies, is done with +3 black dice.
Combat Sense: Your reflexes are keyed for danger, allowing you to react faster than normal. You get to add 1 to your initiative attribute. This can be taken as many times are your Dexterity value.
Toughness: You gain 1 extra dice to your health.
Complications:
N/A
Tuesday, February 12, 2013
New Sword and Shield
This isn't game related necessarily but I wanted to share anyway.
Saturday February 9th was the 8 year anniversary for my wife and I. We went up to walk around Hot Springs for awhile, and while walking around my wife found what she wanted to buy me for our anniversary.
She talked the lady down to $150 for both together (they were originally $100 apiece). Although I'm not sure of the exact weight of the shield, it is actually made of metal and is fairly heavy. The sword is well made also and the hilt and blade are actually connected really well unlock a lot of display swords I've seen. I would have liked if the shield and sword hilt were blue, but it still looks great with the black.
After we got home and picked up our kids from their Grandparents house I wanted to test something with them. We have 3 daughters they are 7, 4, & 2. I showed the older two the sword alone and asked if they could figure out what it was from. Our 4 year old instantly yelled out Zelda, which made me laugh. The older two liked it a lot which means I'm going to have to put the sword up where they can't reach it, and don't know where its at, but the shield I'm going to try to hang on the wall, luckily they both already have mounting supplies with them.
Saturday February 9th was the 8 year anniversary for my wife and I. We went up to walk around Hot Springs for awhile, and while walking around my wife found what she wanted to buy me for our anniversary.
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| Master Sword & Hyrule Shield 8th Anniversary gift from wife |
She talked the lady down to $150 for both together (they were originally $100 apiece). Although I'm not sure of the exact weight of the shield, it is actually made of metal and is fairly heavy. The sword is well made also and the hilt and blade are actually connected really well unlock a lot of display swords I've seen. I would have liked if the shield and sword hilt were blue, but it still looks great with the black.
After we got home and picked up our kids from their Grandparents house I wanted to test something with them. We have 3 daughters they are 7, 4, & 2. I showed the older two the sword alone and asked if they could figure out what it was from. Our 4 year old instantly yelled out Zelda, which made me laugh. The older two liked it a lot which means I'm going to have to put the sword up where they can't reach it, and don't know where its at, but the shield I'm going to try to hang on the wall, luckily they both already have mounting supplies with them.
Wednesday, January 23, 2013
Felidae (Feline)
The Felidae is a humanoid race that have the same physical characteristics as a cat. Their fur can vary in color and length to a great degree. Height wise they are generally shorter than humans, but only by a little. Depending on their line of work, some Felidae have been known to have their tails removed.
Felidae tend to be quiet, although some become more outspoken depending on their environment. They are generally very social, although they tend to quietly observe anyone that is talking to or around them as if trying to analyze them. Most Felidae are more agile than the typical human, although their bodies tend to be physically weaker when it comes to tolerating pain or poisons.
Felidae originated on the same planet as the Canine, and Avian races. In the past there was animosity between these three races, in the current times that has all but vanished, although certain small groups still hang onto old hates. As with the other races there is no centralized government over all Felidae, there are varying governing bodies spread throughout the galaxy. The largest governing body is based on a planet called Aurum. They share this planet with a multitude of other races, and have actually turned the capital city into a major tourist attraction. In the background of the Aurum’s government, there is the largest espionage center in the galaxy. They are not inherently evil or bad intentioned, but they are generally willing to take any job as long as the money is right and the end results won’t harm themselves.
Felidae ships tend to be smaller than most other races ships, besides the dwarves, but they also tend to be the faster and more maneuverable ships in the galaxy.
Alex Grey Felidae (Feline) HP: 6HP Initiative: 8
Strength: 1
Dexterity: 4
Constitution: 0
Intelligence: 3
Wisdom: 1
Charisma: 1
Base movement speed: 50ft. Sneak: 25ft. Run: 100ft.
General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 2 ranks
Conceal (DEX): 4 ranks
Dodge (DEX): 4 ranks
Hide & Sneak (DEX): 8 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Bladed Weapon (STR/DEX): 4 ranks
Ranged Energy Weapons (DEX): 4 ranks
Specialty Skills (max rank 4 at level 1):
Computer (INT): 4 ranks
Forgery (INT): 4 ranks
Pick Pockets (DEX): 4 ranks
Talents (max of 4 at level 1):
Dexterous (racial): Can reduce the black dice penalty of DEX based checks by 1.
Backstab: You can sneak attack with DEX based weapons; you get to add your DEX twice to the attack when you launch a sneak attack.
Expert (Hide & Sneak): can up to rank 8 at level 1, and up to 12 afterwards.
Stealthy: add +2d to your Hide & Sneak skill.
Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Narcissist (racial): You are obsessed with your good looks (or perceived good looks), and must get at least 1 success on a Wisdom roll to resist flattery of any kind.
Kleptomania: anytime you are near something small enough to steal easily you must get at least once success on a WIS check to avoid stealing it.
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