Tuesday, May 14, 2013

News-Magic-Time

School is finally over and I'm trying to get everything situated now so I can sit down and work on my Silver Divinity project some more. I've got some things planned for it, and some changes to make; and I've asked my brother-in-law to help me with the weapons in the game. He is a veteran and loves to play any kind of tabletop RPG, and I'm hoping he can help me make the weapons work right (i.e. range, damage, ROF, etc...).

Everything has been busy even after school as I am now having to rush to finish working on a couple of websites I've been asked to make for people.

The magic system itself I've not worked up on how it is going to function exactly, but the things I do have in mind are fairly basic and simple.

I'm wanting to have two typed of casters. One type studies to learn how to cast magic spells (like a wizard would), and their spells generally take longer to cast but tend to do more damage since they are generally more focused and refined. Their spell list is going to be defined, although the possibility of creating your own spells will be there I think.

The other caster type mimics a Sorcerer in D&D. They are going to be a free-form (I hope) caster type. Their spells are quicker to cast and they are more versatile in situations but the damage of their spells is going to be slightly lower than the other caster type. Although I'm not positive yet I think I would like to call the more sorcerer style caster Conduits (Silly I know but I like it).

I'm going to try to get something on these worked up soon, along with the last of the racial descriptions.

Wednesday, April 24, 2013

My D&D Character and The Towel Day Blogfest!

I found a new blogfest I'm wanting to try out. I found it through The Other Side, over at Writing Off The Edge. I've only gotten to read Douglas Adams Hitchicker books last year, but I enjoyed them very much.

 
 

One other thing I found through The Other Side is a survery that will let you see what kind of D&D character you might be. Me and my wife played with it before, but I kind of forgot about it until I saw it over there. Took it again, and this is what I got.





I Am A: True Neutral Human Ranger (3rd Level)

Ability Scores:
Strength-12
Dexterity-14
Constitution-14
Intelligence-15
Wisdom-15
Charisma-11

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)







Tuesday, April 16, 2013

Updates and Trash Golems

So I've been busy lately and haven't gotten to update certain things I have wanted to for my game. I have gotten to show what I have typed up for it though and I have gotten some good ideas and thoughts on different things also.

I'm not entirely sure yet, but I might be changing the core rule/dice system for my game project soon. I don't have high hopes of it ever happening but the Heresy engine from Cubicle7 that I'm using is not open source sadly (although I like the system a lot!). But we will just see how it all turns out in the future.

I wrote this up today as I saw a picture on Cracked that made me laugh and got me to thinking of this, and I thought I would share it. It's a silly creature, but I thought it might be interesting.





Trash Golem


Rank: 10
Physical Competence: 12
Mental Competence: 0
Health: 50
Armor: 4

Talents:
Ageless: You never age, and are not subject to diseases of any kind.

Immunity Ballistic ranged Weapons: You are immune to ballistic ranged damage.

Immunity Mind Affecting abilities: You are immune to mind affecting abilities and spells.

Immunity Wind attacks: You are immune to wind based spells and attacks.

Immunity Cold attacks: You are immune to cold based spells and attacks.

Immune to grapple: grapple attacks, or any ability or spell that attempts to hold a trash golem automatically fails.

Indestructible: While a trash golem resides in a landfill it is considered indestructible.

Complications:
Vulnerability to Fire: You take a -2 penalty against attacks of this nature.

Mindless: Mental competence is automatically 0. Any skill associated with mental competence automatically fails.

Combat Abilities:
Slam/Gore: Attack 15 Damage 12d6 Plus an Athletics check against the rolled successes to avoid falling prone.

Trample: Attack 15 (target takes -4 penalty to avoid for being prone) Damage 10d6 (trample can only be used on prone targets)

Trash golems are born in essence rather than created. Before the modern age, there was an excessive amount of waste created by many different races. This waste was usually put into a land fill of some sort on the subject races respective planet. With the introduction of newer technology a lot of races began to dispose of the waste left behind in a way that made it reusable or just incinerated. Not all landfills were emptied though, and after a while a lot of them were forgotten completely. No one knows if it started because of natural magic building up in these areas, or if magical items accumulated and started affecting the objects around them. Either way massive heaps of trash began to slowly form into shapes resembling humanoid and animal bodies.

Trash golems are neither evil nor good, and rarely travel beyond their landfill. While they reside in their landfill they are indestructible and cannot be grappled or held in any way. Attempts to grapple them with a spell, ability, or item always fail, as the golem’s body let’s grappling objects slide between the different components inside it, taking away any area that would give a good hold. Attempts at destroying its body fail while it is in its landfill, as it can instantly reform anything from the trash around it.

The only true way to destroy a trash golem is to remove its landfill, and then remove any pieces knocked off of it before it can reattach the pieces.

Monday, April 8, 2013

Deities

Religion is a varied thing in the galaxy as a whole. Many areas, whether there are multiple races or a single race, have many different religious groups within a small area. Generally speaking all religions are both right and wrong in varying degrees. Some religions believe in a truly omnipotent being when they think of a God, while others think of an extremely powerful being that seems god-like. Typically God-like beings share a distinction of being cast down at some point whether they are killed or just driven out varies greatly. The other shared characteristic of these beings, which is also shared by the monotheistic believers, is that the God-like beings either represent specific mortal emotions, or seem to think and act just like the person thinks another mortal would.

The truth behind a lot of these beliefs is something most mortal beings wouldn’t be able to accept easily (especially if their faith is strong in their deity).There is only one true deity in the Silver Divinity galaxy, this being is a truly omnipotent being, unlike the other God-like beings that are worshipped. Some religions are based off of worship of what they believe to be a deity, but the truth is that it is likely a misinterpretation of the true deity of the galaxy with a more mortal perspective added. The other explanation that is true for a lot of other religions is that their worship is directed not towards a true deity, but a once mortal being of immense magical power. As these beings grow powerful enough and their influence expands their true beginnings get twisted until they are believed to be gods themselves (and more often than not they themselves believe this).

Most of the god-like beings are long dead and followers of them are left unknowingly worshiping a long dead being. Some have gained the ability to slow their aging process to the extent that they seem to be a true ageless deity, although most of these tend to stay hidden away from most everyone in order to avoid the fall that is typically associated with their kind.

The true God of the galaxy is genderless, formless and nameless. It has no need for a name or form, because no being in the entire galaxy knows the truth about the true God (to help with confusion I’m going to refer to the true god as a she). She typically stays removed from the galaxy as a whole, preferring to observe the mortal beings running around on all the little planets before her. On rare occasions she has been known to interact with the galaxy, although the reasons behind these interactions are unknown.

There are two events in the mortal world that are probably the most important of her interactions. The first was the introduction of magic use to the mortal races. The second was the introduction of Humans into the galaxy. Although they were not created by her, she did grant them permission (although not that they know or knew at the time that they needed permission) to make their new home in her galaxy. The last major thing she did was associated with humans, in which she blocked the memory of all creatures about how the humans came to be in the galaxy. She did not remove the memory completely, which might show that she is only blocking the information until she thinks the humans and other races are ready for the truth.

Friday, March 29, 2013

March Updates

I had so much school work over spring break that I didn't get any time to work on anything sadly.

I wanted to thank Mr. Brannon over at The Other Side for including me in his "The Best Blog You Are Not Reading" feature.

The weekend of the 24th the family and I went to St. Louis to hang out with some friend up there. We actually met them playing DDO, and they play a lot of tabletop rpgs of various types. One of the guys set up a one shot game for us to try out. The game was Deadlands, and it was honestly a lot of fun. I've only ever played 1 time where I've had a chance of my character actually dying, and that was with Eric over at the Chronicles of Ganth.

In the Deadlands game we were investigating a circus that kept disappearing and reappearing around the country, leaving a lot of unexplained disappearances in its wake. Eventually towards the end we found out a demon was behind it all. It was fun confronting it because during the start of the fight my wife's character almost had a heart attack from sheer fright, and when it attacked I was its unfortunate target and it almost crushed my characters skull in one attack. We barely survived (actually by using all of our chips to save ourselves in the game), but it was a great game to play, that and playing with the guys and gal up there is loads of fun.

As far as my game goes, I am still working on it. I think I've said it before, but either way; I do actually have enough of the basic setup done to where you can actually play the game. The couple of test runs I've gotten to do were fun at least. Some of it I'm not sure how or if to post on here as far as mechanics go, but we'll see.

The main two things I'm working on at the moment are the Insectoid races, which should be fun to work on; the other is the spell system. I have worked up a basic design for a free form system to go with the game system itself, and I think it looks OK so far, although I've not had anyone to help me test it yet. After talking to a few people whose opinion I trust, I think I have decided to move away from the free form system though. Which is fine as the people I normally play with wouldn't like it I don't think. So now I am on the look out for other concepts that fit the setting and design of the game so far.

Hopefully I'll have something worked up to add on here soon. I'm thinking of trying to do something so I'll have something to post more regularly; I'll have to see what I can come up with for that.

Tuesday, March 19, 2013

Reptilian

The Reptilian race varies greatly in their subspecies (if you want to call it that). Most are at least humanoid in boy shape, but usually covered in scales. Some of the race has slowly gained the trait of growing hair on their heads like other humanoid races. The scales on the head of these individuals are usually tiny, making their heads almost indiscernible from flesh. The physical characteristics of the race varies anywhere between snakes and lizards, to turtles even (although the turtle subspecies are rare). The color of their scales varies widely, but usually tend to be a darker color. A lot of the race has been known to have their scales slowly change colors (or darken) to blend into their environment, although this process takes years to happen.

Originally the Reptilian races started out on the same planet as the Insectoid races, this however is no longer the case. The other humanoid races have never been able to get close enough to the Reptilian or Insectoid races to learn the truth about what happened between them. These two races still hold a great hatred for each other. They are not actively at war, but if they end up in the same room fighting normally breaks out (usually beginning with the Reptilians). The Reptilians no longer live on the planet they originally shared with the Insectoid races, and whether or not they were driven out or fled is not known.

Tolrisk is the planet with the largest population of the Reptilian race. They make up 99% of the entire population on the planet. The 1% of the planet that other races can be found in the city of Sorail, which is the only space port on the planet that non-Reptilians are allowed to step foot.

The Reptilians are generally viewed as being evil, or at least very aggressive. Although a lot of the Reptilian’s culture is more forceful than what the other races are used to, the race as a whole is not evil, and violent. They tend to have a hard time working with other races, although this is something they are slowly growing to learn.




Tran                 Reptilian (humanoid-snake)                HP: 15HP                AC: 1             Initiative: 4


Strength: 1
Dexterity: 2
Constitution: 3
Intelligence: 0
Wisdom: 2
Charisma: 0

Base movement speed: 40ft.           Sneak: 20ft.             Run: 80ft.

General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 8 ranks
Conceal (DEX): 4 ranks
Dodge (DEX): 4 ranks
Hide & Sneak (DEX): 6 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Bladed Weapons (STR/DEX): 4 ranks
Ranged Ballistic Weapons (DEX): 8 ranks

Specialty Skills (max rank 4 at level 1):
Animal Handling (WIS): 2 ranks
Medicine (WIS): 4 ranks
Track (WIS): 4 ranks

Talents (max of 4 at level 1):
Amphibian (racial): At home in either air or water, you can breathe in either.
Natural Armor +1 (racial): Gain a bonus of +1 to your Armor Class (AC) due to your scales.
Expert (athletics): can up to rank 8 at level 1, and up to 12 afterwards.
Expert (ranged ballistic weapons): can up to rank 8 at level 1, and up to 12 afterwards.
Stealthy: add +2d to your Hide & Sneak skill.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Missing Limb: Your left arm is missing. It was “lost” during a hunting trip, when your prey got to you first. You can function normally with your other arm, but certain tasks might be deemed harder at the GM’s discretion.

Friday, March 15, 2013

Update

I haven't had time lately to work on anything else to post on here for my game. But hopefully with spring break coming up I can get something done that isn't school related.
I'm going to take part in the Blog Blitz here also, which should be fun and interesting to read through the other blogs joining also.