Tuesday, September 25, 2012

Gnomes

Gnomes are generally more social than the other races. Physically they are about half the height of the average human and are usually thicker around the waist. The majority of Gnomes enjoy social gatherings, and their interests usually have them finding something so that they can be around other intelligent races. A lot of the more widely recognized and honest writings on most races histories and cultures were compiled by Gnomes who took to living with various races.
Gnomes originated on the same planet as Elves, Orcs, and Dwarves. Being so, they don’t hold any special feelings for these races. Gnomes are one of the few races that have, for the most part, stayed the same throughout their history; in the past they were roughly the same, although possibly a tad bit more cautious. Present day Gnomes tend to be reckless when they are pursuing something that interests them greatly, although they do at least attempt to be prepared before endangering their lives.


Christopher Taffle                           Gnome                                 HP: 9                    Initiative: 6

Strength: 0
Dexterity: 3
Constitution: 1
Intelligence: 2
Wisdom: 1
Charisma: 3

Base movement speed:  40 ft.                   Sneak: 20ft.                        Run: 80ft.

General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 4 ranks
Charm (CHA): 8 ranks
Dance (CHA): 4 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Ranged Energy Weapons (DEX): 4 ranks
Bladed Weapons (STR/DEX): 4 ranks

Specialty Skills (max rank 4 at level 1):
Research (INT): 4 ranks
Specialty Weapon (Whip – DEX): 4 ranks

Talents (max of 4 at level 1):
Expert (Charm): Can increase charm to rank 8 at first level, then up to rank 12 afterwards. (Racial)
Handsome: +1d to social situations where your looks would be appreciated.
Natural Charisma: Reduce black dice by 2 for social situations.
Polyglot: You are adept at learning new languages.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
None

Sunday, September 16, 2012

Character Talents

Thought I might post a little more about the characters options. During character creation you get points to spend on Skills and Talents. Different Talents cost a different amount depending on how much of a bonus they give. This list is of course still changing as I find things to fix or add.

Acute Senses (Hearing, Sight, Smell, etc...)
Agility
Ambidexterity
Animal Empathy
Backstab
Beautiful/Handsome
Blind Fighting
Combat Sense
Contortionist
Deadly Shot
Deduction
Direction Sense (planet side)
Endurance
Expert
Fast Reload
Feign Death
Flashing Blade
Flight
Glib
Haggle
Ham Fisted
Hawk Eyed Aim
Inspiration
Iron Grip
Iron Will
Lunge
Mana Manipulator
Master of Disguise
Mere Flesh Wound
Mounted Combat
Natural Charisma
Natural Pilot
Night Vision
Point Blank Shot
Polyglot
Powerful Charge
Stealthy
Toughness
Unarmed Attack
Weapon Master
Magical Talents:
Thamaturgy (Learned)
Faith (Innate)

Friday, September 14, 2012

Wife's game request

So in the middle of working on my game, working, taking care of 3 kids, and going to school, my wife has made a request for another game project.

She really likes the Harry Potter books and somehow we got on the topic of a Harry Potter RPG game. I know there are fan made games around, and I will probably look at a few of them, but she wants me to see if I can make one myself for her to play with a couple of other people.

So I'm taking on this challenge for her, and sadly my first major step is going to be actually sitting down and reading the books as I have never actually read them myself.

Tuesday, September 11, 2012

Race thoughts and Examples

I started posting information about the races in my setting. Mostly describing how their mentality is racially, or how they are perceived by the other races. I thought I would do something else along with that and start writing up characters for each race as I put their descriptions down.

As I've already put down the Humans and Orcs I'm adding their character examples below. Just as a quick reference: during character creation each race has their own starting ability scores, then you get 3 points to increase your abilities, although you cannot put more than 2 of those on one attribute.
You also get 50 points to purchase your skills and talents with, although you have to spend at least 30 points on your skills alone, but it doesn't matter if they are specialty or general skills.

Human

Therin Willow        Male Human            HP: 9           Initiative: 7

Strength: 1
Dexterity: 3
Constitution: 1
Intelligence: 3
Wisdom: 1
Charisma: 1

Base movement speed:  40ft.          Sneak: 20ft.              Run: 80ft.

General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 4 ranks
Conceal (DEX): 4 ranks
Hide & Sneak (DEX): 6 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Ranged Energy Weapons (DEX): 4 ranks
Ranged Slug Weapons (DEX): 4 ranks

Specialty Skills (max rank 4 at level 1):
Forgery (INT): 4 ranks
Navigation (INT): 4 ranks
Pilot Medium Vessels (INT): 11 ranks
Pilot Small Vessels (INT): 4 ranks
Tactics (pilot) (INT): 4 ranks

Talents (max of 4 at level 1):
Expert (Pilot Medium Vessel): Allows skill to increase to max of 8 at level 1, then up to rank 12 at level 2 and up.
Natural Pilot (Medium Vessels): Adds +3 to the appropriate skill.
Point Blank Shot: +2d on your attack when shooting from short range or point blank range.
Stealthy: add +2d to your Hide & Sneak skill.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Lecherous: You can't resist grabbing or pawing someone you find attractive, or even making lewd comments if they’re not close enough. You must get 1 success on a Wisdom check in order to restrain yourself in these circumstances.
Criminal: Although you are innocent, you have been accused of rape and murder, and are constantly being pursued by Authorities.
Narcissist: You are obsessed with your good looks (or perceived good looks), and must get at least 1 success on a Wisdom roll to resist flattery of any kind.

ORC

Zindel Thorn       Male Orc         HP: 12                   Mana: 12             Initiative: 2

Strength: 3
Dexterity: 0
Constitution: 2
Intelligence: 0
Wisdom: 2
Charisma: 2

Base Movement Speed: 30ft.     Sneak: 15ft.                        Run: 60ft.

General Skills (max 4 ranks at level 1):
Athletics (STR): 4 ranks
Charm (CHA): 4 ranks
Concentration (CON): 4 ranks
Empathy/Sense Motive (WIS): 4 ranks
Hand to hand (STR): 4 ranks

Specialty Skills (max 4 ranks at level 1):
Channeling (WIS): 8 ranks
Gamble (WIS): 4 ranks
Medicine (WIS): 4 ranks


Talents (max 4 talents at level 1):
Faith (Channeling): Through your faith in a deity or a purpose you are able to draw on divine energy to cast spells.
Expert (Channeling): allows you to have 8 ranks and level 1 and 12 ranks from level 2 and up.
Natural Charisma: You can subtract 2 black dice from social interactions.
Unarmed Attack: You gain a +2d to your unarmed attacks reflecting your training in fighting without weapons.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Vow: You have an interesting vow. Although you are not against using violence at times, especially during fights, you have vowed to never kill another.

Spells:
Heal: You call upon divine power to heal even the most fatal of wounds. You can add as many black dice as you have ranks in the channeling skill. On a successful casting the target touched heals 1 point for each black dice used in the casting of the spell.

Sleep: Soothing Divine energy floods the area, causing everyone to feel drowsy. A concentration check is required to resist the sleeping affect, and it is made with black dice equaling the amount of successes rolled upon completion of this spell. On a failed save the targets mind succumbs to the affects, causing it to fall into a deep sleep for the rest of the encounter. A successful save does not grant you immunity and you must make a new save every round you stay within its radius.


Monday, September 10, 2012

Orcs

Orcs are a strong and proud race. Generally they are physically stronger than any of the other humanoid races, although some of the insect races can match their physical strength. They are viewed with slight fear by most races, due to their sheer size and supposed mental incompetence. Orcs are viewed as being mentally inferior, although there has never been anything to actually give credence to this line of thought. Humans are the only race that actively gets along with most Orcs, without judging them as inferior or mentally incompetent.
Orcs originated on the same planet as the Humans, Elves, Gnomes, and Dwarves. According to what can be found from the past Orcs were the first race to attempt to help the Humans get a better understanding of the planet they were on, which might explain why they get along better than the other races.
In the past Orcs were vicious fighters in hand to hand fighting, and although they were not warlike creatures, they were very territorial in regards as to what they saw as theirs. Present day Orcs although they still favor close range fighting, have seemingly lost most of their territorial nature. They are family oriented, usually counting their closest friends as part of that family. And although they are more reserved about fighting than they used to be, if someone endangers their family they will easily resort to whatever means necessary to deal with the problem.

ORC

Zindel Thorn       Male Orc         HP: 12                   Mana: 12             Initiative: 2

Strength: 3
Dexterity: 0
Constitution: 2
Intelligence: 0
Wisdom: 2
Charisma: 2

Base Movement Speed: 30ft.     Sneak: 15ft.                        Run: 60ft.

General Skills (max 4 ranks at level 1):
Athletics (STR): 4 ranks
Charm (CHA): 4 ranks
Concentration (CON): 4 ranks
Empathy/Sense Motive (WIS): 4 ranks
Hand to hand (STR): 4 ranks

Specialty Skills (max 4 ranks at level 1):
Channeling (WIS): 8 ranks
Gamble (WIS): 4 ranks
Medicine (WIS): 4 ranks


Talents (max 4 talents at level 1):
Faith (Channeling): Through your faith in a deity or a purpose you are able to draw on divine energy to cast spells.
Expert (Channeling): allows you to have 8 ranks and level 1 and 12 ranks from level 2 and up.
Natural Charisma: You can subtract 2 black dice from social interactions.
Unarmed Attack: You gain a +2d to your unarmed attacks reflecting your training in fighting without weapons.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Vow: You have an interesting vow. Although you are not against using violence at times, especially during fights, you have vowed to never kill another.

Spells:
Heal: You call upon divine power to heal even the most fatal of wounds. You can add as many black dice as you have ranks in the channeling skill. On a successful casting the target touched heals 1 point for each black dice used in the casting of the spell.

Sleep: Soothing Divine energy floods the area, causing everyone to feel drowsy. A concentration check is required to resist the sleeping affect, and it is made with black dice equaling the amount of successes rolled upon completion of this spell. On a failed save the targets mind succumbs to the affects, causing it to fall into a deep sleep for the rest of the encounter. A successful save does not grant you immunity and you must make a new save every round you stay within its radius.


Thursday, September 6, 2012

Monstrous October

I'm going to try this out for the fun of it. Hopefully I can make something turn out well. I'll probably try to do something set in my game world. Should be fun either way, and an amusing thing to do for Halloween.

MONSTROUS MONDAY!



Humans

Humans are outsiders in the galaxy. They did not originate there, although it is not known where they actually came from. They seemed to have appeared out of nowhere on the same planet that Dwarves, Elves, Gnomes, and Orcs originated on. None of the races have been able to find anything so far signifying where humans might have come from; it’s as if they appeared out of nowhere.
Humans, although starting small on one little planet, can now be found throughout the galaxy in large numbers. They breed quickly compared to certain other races, and they are very adaptive to their environments; allowing them to live in some places that confound other races at times. Humans tend to be short sighted in their view on life, although there are some that do break away from this. This affects their way of thinking to the point where they usually try to use force, either verbal or physical, in order to get what they want. Sometimes this has helped them, but other times it has not.
The other races of the galaxy are generally neutral in their relationship with humans. Most of the time how an individual is received is entirely dependent on their personal reputation or lack thereof. The only race that holds humans in a higher regard, until shown otherwise, are the Orcs. This is something that has confused the races because although the Orcs are generally courteous to others, they still usually hold some distrust of most other races.

Human

Therin Willow        Male Human            HP: 9           Initiative: 7

Strength: 1
Dexterity: 3
Constitution: 1
Intelligence: 3
Wisdom: 1
Charisma: 1

Base movement speed:  40ft.          Sneak: 20ft.              Run: 80ft.

General Skills (max rank 4 at level 1):
Athletics (STR/DEX): 4 ranks
Bluff (CHA): 4 ranks
Conceal (DEX): 4 ranks
Hide & Sneak (DEX): 6 ranks
Perception (Search, Spot & Listen) (INT/WIS): 4 ranks
Ranged Energy Weapons (DEX): 4 ranks
Ranged Slug Weapons (DEX): 4 ranks

Specialty Skills (max rank 4 at level 1):
Forgery (INT): 4 ranks
Navigation (INT): 4 ranks
Pilot Medium Vessels (INT): 11 ranks
Pilot Small Vessels (INT): 4 ranks
Tactics (pilot) (INT): 4 ranks

Talents (max of 4 at level 1):
Expert (Pilot Medium Vessel): Allows skill to increase to max of 8 at level 1, then up to rank 12 at level 2 and up.
Natural Pilot (Medium Vessels): Adds +3 to the appropriate skill.
Point Blank Shot: +2d on your attack when shooting from short range or point blank range.
Stealthy: add +2d to your Hide & Sneak skill.

Complications (First 3 give you more character points to spend: 5 for first, 3 for second, 1 for third):
Lecherous: You can't resist grabbing or pawing someone you find attractive, or even making lewd comments if they’re not close enough. You must get 1 success on a Wisdom check in order to restrain yourself in these circumstances.
Criminal: Although you are innocent, you have been accused of rape and murder, and are constantly being pursued by Authorities.
Narcissist: You are obsessed with your good looks (or perceived good looks), and must get at least 1 success on a Wisdom roll to resist flattery of any kind.

Tuesday, September 4, 2012

Silver Divinity

I decided to start/change this blog(was cagc) in order to get more thoughts and ideas on my game project figured out. I've finally figured out a name for it I like, "Silver Divinity". I've already gotten some of the major concepts down and figured out for it and I have gotten to play a few sessions of it with friends and family.

It is based off of the Heresy game engine put out by Cubicle 7 for their games Victoriana and Airship Pirates. I've only gotten to play Victoriana so far, and I thoroughly enjoyed it.

The game is a mix of Sci-Fi and Fantasy, and my testers (family and a few friends) have said it is a little like Shadow Run except you can go into space. The galaxy is different from Earth's own Milky Way galaxy, but it is technically set in the future universe of our own. Although Earth does exist it is not actually known by any of the inhabitants of my galaxy, except maybe the divine beings.

There are no classes in the game, so what you can do is determined by your skills, talents, and your imagination.

The races are varied with your traditional fantasy races minus a couple, although a few different ones have taken their place.
  • Human
  • Elf
  • Dwarf
  • Orc
  • Gnomes
  • Fey (fairy)
  • Feline
  • Canine
  • Reptilian
  • Insectoid (Mantis, Scorpion, Ant, Arachnid, Firefly, Dragonfly, and Butterfly)
  • Avian (Raven, Hawk, Heron, Hummingbird, and Eagle)
I'll get this updated with some more information soon.