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Zombie Cow
Rank: 5
Physical Competence: 6
Mental Competence: 0
Health: 24
Armor: 4
Talents:
Ageless: You never age, and are not subject to diseases of any kind.
Immunity Bludgeoning Weapons: You are immune to bludgeoning damage.
Immunity Mind Affecting abilities: You are immune to mind affecting abilities and spells.
Complications:
Vulnerability to Fire: You take a -2 penalty against attacks of this nature.
Mindless: Mental competence is automatically 0. Any skill associated with mental competence automatically fails.
Hunger for Fresh Cow meat: If you do not feed on fresh cow meat at least once every 2 days you lose 1 point from your physical competence every 2 days that cannot be recovered until you have satisfied your hunger.
Combat Abilities:
Slam/Gore: Attack 12 Damage 8d6 Plus an Athletics check against the rolled successes to avoid falling prone.
Trample: Attack 12 (target takes -4 penalty for being prone) Damage 6d6
(trample can only be used on prone targets)
Zombie cows are a product of bored and lazy Necromancers. When there is a lack of more humanoid subjects to animate, and they don't feel like searching for more; some sad necromancers will turn to testing their death spells on animals, before reanimating them to see what amusement they can offer in the joy (or curse) of un-death. After they are created the necromancer usually abandons them, as their extreme lack of intelligence makes them ill- suited for anything besides roaming around to feed.
Zombie cow - of course!
ReplyDeleteI am reminded of the Frank Zappa song "Zombie Woof". And that is a very good thing in my book.
ReplyDeleteAnd a joke my 9-year old told me.
"What do Zombie cows eat?"
"Graaaiiinnssss!"
A zombie cow sounds pretty freaky.
ReplyDeleteLee
Tossing It Out
Very creepy. Now I've got an image of a deadly cow in my head. Thanks!
ReplyDelete